initiateInteractive
void initiateInteractive(const std::string& msg);
Calling this will cause this thread to drop into an interactive console once any pending real time actions finish executing. This only works if a console was specified on the SST command line. Otherwise it is ignored. This function takes a message describing the reason the simulation is entering interactive mode.
Parameters
- mgs (std::string) Reason that interactive console was activated.
- returns none
Example
initiateInteractive("A signal was received\n");
Header
#include <sst/core/realtimeAction.h>