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initiateInteractive

void initiateInteractive(const std::string& msg);

Calling this will cause this thread to drop into an interactive console once any pending real time actions finish executing. This only works if a console was specified on the SST command line. Otherwise it is ignored. This function takes a message describing the reason the simulation is entering interactive mode.

Parameters

  • mgs (std::string) Reason that interactive console was activated.
  • returns none

Example

initiateInteractive("A signal was received\n");
#include <sst/core/realtimeAction.h>