12 #ifndef SST_CORE_CLOCK_H 13 #define SST_CORE_CLOCK_H 15 #include "sst/core/action.h" 16 #include "sst/core/ssthandler.h" 21 #define _CLE_DBG(fmt, args...) __DBG(DBG_CLOCK, Clock, fmt, ##args) 67 template <
typename classT,
typename dataT =
void>
91 std::string
toString()
const override;
95 typedef std::vector<Clock::HandlerBase*> StaticHandlerMap_t;
99 void execute(
void)
override;
101 Cycle_t currentCycle;
103 StaticHandlerMap_t staticHandlerMap;
114 const ComponentId_t comp_id;
115 const std::string comp_name;
116 const std::string comp_type;
130 #endif // SST_CORE_CLOCK_H An Action is a schedulable Activity which is not an Event.
Definition: action.h:26
Handlers with 1 handler defined argument to callback from caller.
Definition: ssthandler.h:170
Handler class with user-data argument.
Definition: ssthandler.h:219
A class to convert between a component's view of time and the core's view of time.
Definition: timeConverter.h:26
Cycle_t getNextCycle()
Return the time of the next clock tick.
Definition: clock.cc:65
void updateCurrentCycle()
Update current cycle count - needed at simulation end if clock has run ahead of simulation end and to...
Definition: clock.cc:129
bool registerHandler(Clock::HandlerBase *handler)
Add a handler to be called on this clock's tick.
Definition: clock.cc:39
A Clock class.
Definition: clock.h:32
std::string toString() const override
Get a string represenation of the event.
Definition: clock.cc:137
bool unregisterHandler(Clock::HandlerBase *handler, bool &empty)
Remove a handler from the list of handlers to be called on the clock tick.
Definition: clock.cc:47
void schedule()
Activates this clock object, by inserting into the simulation's timeVortex for future execution...
Definition: clock.cc:107